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Record Screen Video from Region Around Mouse - C++ (managed)

Screen Capturing SDK sample in C++ (managed) demonstrating ‘Record Screen Video from Region Around Mouse’

AssemblyInfo.cpp
#include "stdafx.h"

using namespace System;
using namespace System::Reflection;
using namespace System::Runtime::CompilerServices;
using namespace System::Runtime::InteropServices;
using namespace System::Security::Permissions;

//
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
//
[assembly:AssemblyTitleAttribute("CaptureRegionAroundMouse")];
[assembly:AssemblyDescriptionAttribute("")];
[assembly:AssemblyConfigurationAttribute("")];
[assembly:AssemblyCompanyAttribute("")];
[assembly:AssemblyProductAttribute("CaptureRegionAroundMouse")];
[assembly:AssemblyCopyrightAttribute("Copyright (c)  2011")];
[assembly:AssemblyTrademarkAttribute("")];
[assembly:AssemblyCultureAttribute("")];

//
// Version information for an assembly consists of the following four values:
//
//      Major Version
//      Minor Version
//      Build Number
//      Revision
//
// You can specify all the value or you can default the Revision and Build Numbers
// by using the '*' as shown below:

[assembly:AssemblyVersionAttribute("1.0.*")];

[assembly:ComVisible(false)];

[assembly:CLSCompliantAttribute(true)];

[assembly:SecurityPermission(SecurityAction::RequestMinimum, UnmanagedCode = true)];

CaptureRegionAroundMouse.cpp
// CaptureRegionAroundMouse.cpp : main project file.

#include "stdafx.h"

using namespace System;
using namespace System::Threading;
using namespace System::Diagnostics;

using namespace BytescoutScreenCapturingLib;


int main(array<System::String ^> ^args)
{
	// Create Capturer instance
    Capturer ^capturer = gcnew Capturer();
    
	capturer->RegistrationName = "demo";
	capturer->RegistrationKey = "demo";

	// Set capturing type
	capturer->CapturingType = CaptureAreaType::catMouse;

	// Set capturing area width and height
	capturer->CaptureRectWidth = 640;
	capturer->CaptureRectHeight = 480;
	
	// Set output video width and height
	capturer->OutputWidth = 640;
	capturer->OutputHeight = 480;

	    // WMV and WEBM output use WMVVideoBitrate property to control output video bitrate
   	    // so try to increase it by x2 or x3 times if you think the output video are you are getting is laggy
	    // capturer->put_WMVVideoBitrate(capturer->WMVVideoBitrate * 2);


        // uncomment to enable recording of semitransparent or layered windows (Warning: may cause mouse cursor flickering)
        // capturer->CaptureTransparentControls = true;


	// set border style
        capturer.CaptureAreaBorderType = CaptureAreaBorderType::cabtDashed;

	// Set output file name
	capturer->OutputFileName = "Output.wmv";

	// Start capturing
	capturer->Run();

	// IMPORTANT: if you want to check for some code if need to stop the recording then make sure you are 
	// using Thread.Sleep(1) inside the checking loop, so you have the loop like
	// Do {
	// Thread.Sleep(1) 
	// }
	// While(StopButtonNotClicked);

	
	Console::WriteLine("Capture region around mouse for 5s...");

	// Wait for 5 seconds
	Thread::Sleep(5000);

	// Stop capturing
	capturer->Stop();

    // Release resources
    System::Runtime::InteropServices::Marshal::ReleaseComObject(capturer);
    //capturer = NULL;

	
	Console::WriteLine("Done.");
	
	// Open the capture video in default associated application
	Process::Start("Output.wmv");

	return 0;
}

resource.h
//{{NO_DEPENDENCIES}}
// Microsoft Visual C++ generated include file.
// Used by app.rc

stdafx.cpp
// stdafx.cpp : source file that includes just the standard includes
// CaptureRegionAroundMouse.pch will be the pre-compiled header
// stdafx.obj will contain the pre-compiled type information

#include "stdafx.h"



stdafx.h
// stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently, but
// are changed infrequently
//

#pragma once

// TODO: reference additional headers your program requires here

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